Sundae Stacker
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Welcome
Summer is here for all, and what better way to celebrate than an extremely specific, vaugely summer-themed game? This game was a collaboration between myself and a friend of mine. I did programming, and they provided the game's custom art assets. It was made in just about one week for a small Game-Jam.
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The game is very simple. I mean, it's Tetris. I'm sure I don't have to explain the basics of Tetris. What is different, however, is the game's scoring system. You don't get points from clearing a line. Instead you get points based on the contents of the line. You will be requested a flavour on the left. If you complete a line with that flavour included, you will get score based on that amount. The calculations are a bit confusing, but the gist of it is that more correct flavours = more points.
The speed will also gradually increase over time. It does so very slowly, but if you play for long enough it will become noticable. The game also originally had audio visualisation, but WebGL formating sadly gets rid of that.
Hope you enjoy it!
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